Minimal RBD Simulation in Houdini | SDF Objects, Ground Collisions, and Point-Based Instancing
Автор: One Soul
Загружено: 2026-02-11
Просмотров: 85
Описание: Set up a minimal RBD simulation in Houdini using an SDF‑based object and a ground plane collider. Starting from a signed distance field, you create a DOP Network with an Empty Object, SOP Geometry, Gravity, and an RBD Solver. You add an SDF Representation for both the object and an implicit plane ground, then control bounciness via Physical Parameters. Finally, you use DOP Import in “Create Points to Represent Objects” mode with “Transform Geometry with Position Data” and “Center at Pivot” to instance a converted volume back onto simulated points, producing a clean, efficient RBD workflow.
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