Houdini Glue Constraints | Connecting Fractured Pieces
Автор: One Soul
Загружено: 2026-02-14
Просмотров: 60
Описание: Learn how to manually build glue constraints in Houdini to hold fractured RBD pieces together. Starting from a high‑res/proxy fracture and Bullet simulation, you will create a dedicated constraints branch with a line, primitive attributes for constraint_name and restlength, and point names matching each piece. Then you will wire that geometry into a Constraint Network and Glue Constraint Relationship in DOPs, align it with your animated geometry, and use a Constraint Network Visualizer to confirm that the constraints move correctly with the simulation. By the end, your broken object will stay together until the glue breaks.
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