Render Particles in Houdini with Mantra | Color, Pscale, and Velocity Motion Blur
Автор: One Soul
Загружено: 2026-01-30
Просмотров: 67
Описание: Learn how to render a Houdini particle simulation using Mantra. Starting from a simple DOP-driven particle system, we create a dedicated render geometry, import particles with DOP Import, color them via Attribute Wrangle (@Cd), and control sprite size using @pscale. We then build a ROP Network with Mantra, force only the render geometry to render, configure physically based rendering, and enable velocity-based motion blur using point attribute v. Finally, we tune pixel samples for better motion blur quality and render an EXR sequence to disk.
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