Real-Time Terrains in Houdini | Custom Fractal Warp with OpenCL
Автор: One Soul
Загружено: 2026-02-08
Просмотров: 37
Описание: Learn how to port a VEX-based fractal terrain warp to OpenCL in Houdini and run it in real time on the GPU. Starting from the previous fractal height field setup, we correct the noise to curlxnoise2D, then rebuild the fractal loop in an OpenCL node that writes into a mask volume and copies it back to height. You will see how to set up kernel names, bindings, strides, simplex noise data, and bilinear interpolation, and how to organize separate kernels for fractal, copy, and clear mask. The result is a terrain you can interactively shape by adjusting amount, octaves, and frequency with instant feedback.
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