A Better Alternative to Singletons in Unity
Автор: Gamedev Engine Room
Загружено: 2026-03-09
Просмотров: 1039
Описание:
Singletons are one of the easiest ways to get a Unity project off the ground - and one of the fastest ways to turn your codebase into spaghetti.
If you’re tired of MonoBehaviour Singletons polluting your architecture, but full dependency injection frameworks feel like clunky overkill, this video is for you.
In this video, I’ll show you a practical middle ground: the Service Locator pattern. We’ll build it from scratch in Unity, step by step, and look at how it can give you many of the benefits of DI without as much overhead.
🔹 Links:
Unit Testing in Unity: [ • Unit Tests in Unity ]( • Unit Tests in Unity )
Why Not to Use C# Tasks in Unity: [ • UniTask Best Practices - Better Async Code... ]( • UniTask Best Practices - Better Async Code... )
🔸 Chapters:
00:00 Intro
00:38 Service Locator Basics
01:20 Building the Locator
07:04 Teleportation Demo
13:00 Swapping Implementations
14:12 Outro
#unity3d #gamedev #indiedev #csharp #gamearchitecture
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