Lets Play: Grand Theft Auto San Andreas Part 9: Burning Desire
Автор: Pipebomb Syndicate
Загружено: 2026-01-30
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GTA: San Andreas – History vs In-Game Lore
Lowriders, Corruption, and the Beginning of the War
In this episode of History vs In-Game, we dive into a crucial stretch of Grand Theft Auto: San Andreas that quietly sets the foundation for the entire Los Santos conflict. These missions are more than gameplay. They are about culture, power, corruption, and how CJ gets trapped between gangs and the police.
High Stakes, Low-Rider – Culture Before Chaos
This mission introduces Los Santos’ lowrider culture, deeply inspired by real-life Chicano street racing scenes in 1990s Southern California. CJ enters a race organized by Cesar Vialpando and the Varrios Los Aztecas.
Opening Conversation Explained
Cesar jokes about CJ risking his car, calling it “no carrucha” which translates to not junk. When he says “con safos”, he means no hard feelings, a street phrase meaning the race stays respectful.
“Con chota, sin chota” translates to with cops or without cops meaning the race goes on no matter what.
This establishes Cesar as someone street-smart but honorable. CJ agreeing shows his growing trust in Cesar and his connection to Latino culture in Los Santos.
In-Game Oddities & Trivia
Cesar’s steering wheel visibly turns in the cutscene. This happens only here and once again in Outrider.
The city enters a “ghost state” if the player follows Cesar without starting the race, allowing exploration with no pedestrians or traffic.
Kendl briefly appears using her beta character model.
Two Majestic cars appear in the race despite not being lowriders.
The Azteca drivers are replaced by generic NPCs once the race begins.
Cesar’s red Savanna is nearly indestructible and can be stolen through exploits.
Narratively, this mission is calm before the storm. It shows CJ reconnecting with Los Santos culture before corruption drags him back under.
Burning Desire – Corruption in Uniform
This mission exposes the true power structure of San Andreas: C.R.A.S.H. owns CJ.
Tenpenny & Pulaski Conversation Explained
Tenpenny mocks CJ for burying his mother, making it clear grief means nothing to him. When he says “We own you”, it’s literal. The police operate like a gang with badges.
Tenpenny calling the target a “gangbanging, drug-pushing, cop-killing bitch” is deliberate hypocrisy. He describes criminals the same way he acts.
The threat “we can shit on you from such a height you’ll think God himself did it” reinforces Tenpenny’s god complex. He believes the system protects him.
The Fire & Denise Robinson
CJ accidentally becomes a hero, rescuing Denise Robinson, who later becomes a girlfriend option. She recognizes CJ because:
Grove Street families know the Johnson brothers by reputation.
CJ’s absence became gossip after he left Los Santos.
Sweet’s leadership kept the family name alive.
Denise is not the same Denise from GTA V. That rumor exists, but Rockstar has never confirmed any connection.
Post-Mission Phone Call – Declaring War
Sweet calls CJ and tells him it’s time to announce his return. This is symbolic. Destroying Glen Park isn’t just violence. It’s branding. In gang culture, visibility equals power.
Sweet refusing to join CJ reinforces that CJ must earn his stripes alone.
Gray Imports – Global Crime Meets the Streets
This mission connects street gangs to international crime.
Tenpenny’s “Fall of the Wall” Line Explained
When Tenpenny mentions “cheap guns since the fall of the wall”, he’s referencing the collapse of the Soviet Union, which flooded the global black market with surplus weapons.
The Ballas aren’t just street-level anymore. They’re:
Making foreign connections
Smuggling weapons
Preparing for full-scale war
Tenpenny allows this because chaos benefits corrupt cops. As long as gangs kill each other, police power goes unchecked.
Russian Dialogue Trivia
A Russian thug calls CJ “Amerikansky,” which is grammatically incorrect. The correct term would be Amerikanets, while Amerikashka would be the insult. The error reflects Rockstar using stereotypes rather than linguistic accuracy.
Gameplay Details
The dealer has extreme health and cannot be decapitated.
His Banshee becomes explosion-proof.
Crates can be shot down to kill enemies.
Guards despawn if the dealer dies early.
The mission mirrors Max Payne’s dock warehouse chapter.
Why These Missions Matter
This stretch of the game transforms San Andreas from a gang story into a commentary on:
Police corruption
Global arms trafficking
Media manipulation
How systems exploit communities
CJ isn’t choosing violence. He’s being pushed into it from every direction.
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