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Developing Systemic Crowd Events in Assassin's Creed Unity

Автор: GDC Festival of Gaming

Загружено: 2017-02-01

Просмотров: 13768

Описание: In this 2015 GDC session, Ubisoft's Christine Blondeau explains how the design team for Assassin's Creed Unity created non-player-centric systemic events, capable of creating spontaneous gameplay opportunities for the players.

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Developing Systemic Crowd Events in Assassin's Creed Unity

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