Building a Living World from Ancient Ruins in Assassin's Creed Odyssey
Автор: GDC Festival of Gaming
Загружено: 2019-04-12
Просмотров: 40893
Описание:
In this GDC 2019 session, Ubisoft Quebec's Benjamin Hall and Thierry Dansereau share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece, while making Assassin's Creed Odyssey.
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