Interactive Storytelling in Mass Effect 2
Автор: GDC Festival of Gaming
Загружено: 2017-04-27
Просмотров: 11694
Описание:
In this classic GDC 2010 talk, Bioware's Armando Troisi explores the basic theory behind the narrative design of Mass Effect 2, sharing timeless tips about how to integrate interactive narrative and seamless cutscenes into game design.
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