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Interactive Storytelling in Mass Effect 2

Автор: GDC Festival of Gaming

Загружено: 2017-04-27

Просмотров: 11694

Описание: In this classic GDC 2010 talk, Bioware's Armando Troisi explores the basic theory behind the narrative design of Mass Effect 2, sharing timeless tips about how to integrate interactive narrative and seamless cutscenes into game design.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Interactive Storytelling in Mass Effect 2

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