Dominions 6 - LA Feminie Strategy at a Glance
Автор: Zan
Загружено: 2024-01-25
Просмотров: 5302
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A new series where I do my best to give my first impressions on how I would recommend playing some of the nations of Dominion 6. A lot has changed and I hope my perspective as a Dominions 5 veteran helps you get started!
Do note I have not actually played a full multiplayer game as many of these as the game has only come out recently. I may redo some of these videos with more practical experience and information in the future.
If you have other ideas or suggestions on playing the nation, please write them in the comments below for others to see and discuss!
Shoutout to Sturm for creating the viewable summons at pretender screen mod
00:00 Summary
00:30 Units
01:00 Commanders
01:58 Summons
03:18 Spell Recommendations
04:00 Pretender Design (expander)
05:00 Pretender Design (scales)
06:00 EarlyGame
06:58 MidGame
07:50 LateGame
09:15 Outro
Here are my written notes if that helps too
Feminie
Summary: A research-oriented nation with consistent access to strong astral, fire, and glamour magic.
With a few exceptions they have an awful unit roster of humans with OK sacreds.
They may struggle the first few turns, but can come back strong with a large research advantage.
Unit Summary
Awful. Lady Knight is great, but resource intensive early game
Lady at Arms is okay.
City Guard do well with many buffs due to their hard hitting weapon
Their sacreds are okay, but can potentially take a bless well
Commander Summary
Okay leadership values
Inexpensive Researchers
Reliable battle mage in the Feminie Sorceress
Everything can communion
Stealthy Sacred Raider
Summons Summary
Ylerion are good for their cheap cost, can only have 2
Giants are major part of the mid-lategame power of the nation
-- Commander can potentially function as a super combatant
-- Units are generally strong
Spell Recommendations
Blur+ G
Body Ethereal S
Gift of Splendor+ GF
Luck+ G
Visions of Death G
Battle Fury+ F
Prison of Fire F
Communion Master/Slave S
Astral Fires SF
Deceive the Decree of the Lost*** GS
-- Rephaite Warriors of Hinnom, not sacred, no popkill, no unrest. Non-sacred Adon from Ashdod
Pretender Design
Golden Lion
Myrmecoleon
Full Scales
Gameplay
(Early)
Expand, somehow. Scales or Expander
Place cheaper temples in capital circle
Foreign recruit 1CP divine researchers to jump start research
-- Note the dominion candle limits
Use Feminie Sorceress as early battle mage
(Midgame)
Construct many forts to leverage 4CP loremistress to access new magic
Recruit Feminie Sorceress in a pinch, since they only take 1 turn
Start summoning giants from thaumaturgy 6. Trade for Glamour Gems if you need to
Site Search glamour 3 in all provinces
(Late)
Control Gates of Horn and Ivory for more glamour gems
Use Astral to control globals
Leverage high research in battles
Beware remote attacks like flames from the sky
-- Mages with fire magic can script protection from fire / cold
-- Feminie Sorceress passive "veil army" can reduce how large your army looks and trick opponents
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