Dominions 6 - LA Piconye Strategy at a Glance
Автор: Zan
Загружено: 2024-01-24
Просмотров: 4303
Описание:
A new series where I do my best to give my first impressions on how I would recommend playing some of the nations of Dominion 6. A lot has changed and I hope my perspective as a Dominions 5 veteran helps you get started!
Do note I have not actually played a full multiplayer game as many of these as the game has only come out recently. I may redo some of these videos with more practical experience and information in the future.
If you have other ideas or suggestions on playing the nation, please write them in the comments below for others to see and discuss!
00:00 Strengths and Weaknesses
00:30 Units
01:20 Commanders
01:54 Spell Recommendations
02:15 Early Gameplay
03:24 Midgame
04:08 Late game
04:58 Pretender Design
06:00 Outro
Here are my written notes if that helps too
Piconye
Strengths - Size 2, Mass Capital Sacreds, Reliable Mages
Weaknesses - Size2, low map move, Reliance on communions
Unit Summary
Size 2, lots of defense, attack density, easy to buff
Weak to evocations, low hp
Cheap & Mass-able Ranged Units(crossbows)
Sacred of multiple flavors (shield, 2h, xbow)
Mobile Raiders
Commander Summary
Inexpensive Researchers
Versatile Sacred Foreign Recruitable Communion Mage
Reliable Magic Phase Holy 3
Spell Recommendations
Buffs in general (strength of giants, flaming arrows, body ethereal, etc)
Evocations (gifts from heavens, fireballs, astral fire)
Gameplay
(Early)
Traditional buff-doomstack with massed ranged and early mage usage
Defenders are a very reliable frontline and keep the battle close to your ranged camp
Abuse foreign recruit mages to delay 1st fort, but recruit many mages
Each temple adds to your capital sacred recruitment
Deep raid with bird knights
(Midgame)
Include Malakh thugs when raiding
Print troops to always outnumber the enemy
(Late)
Control globals with astral
Beware remote attacks
Use items to autocommunion in battle and cast powerful spells
Pretender Design
A powerful bless for your sacreds to hit above their weight
Choose one sacred unit to focus on, it will be hard to equally bless all 3
Don't trash scales too hard. The units are cheap, but you need many of them
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