Dominions 6 Patala Strategy at a Glance
Автор: Zan
Загружено: 2025-01-10
Просмотров: 2317
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A new series where I do my best to give my first impressions on how I would recommend playing some of the nations of Dominion 6. A lot has changed and I hope my perspective as a Dominions 5 veteran helps you get started!
If you have other ideas or suggestions on playing the nation, please write them in the comments below for others to see and discuss!
Shoutout to Sturm for creating the viewable summons at the pretender screen mod
Here are also some discord guides from ExasperatedCultist, a fantastic dom6 theory crafter.
Thugging 101: / discord
Okay, Pretenders!: / discord
Fort Placement: / discord
00:00 Summary
00:35 Units
01:21 Commanders
03:41 Summons
05:56 Spell Recommendations
07:55 Pretender Design
11:24 Gameplay Strategy
Here are my written notes if that helps too
Summary: Apes of uncanny brightness ruled by mesmerizing naga. Versatile hordes of small monkeys, strong apes, elephants, and sacred naga warriors. Capital mages are strong, astral mages out of capital.
All buffing the many sacred summons.
Can find a use for almost any gem, if they find them in the late age.
Unit Summary:
Very cheap ranged and light infantry.
Cheap longbow
Very high damage ape warriors
Access to Elephants
Cave recruit (bad) sacreds
Strong capital sacred
Commander Summary
Cheap forest recruit scouts and troop leaders
Good armored commander
Awful priests
Very cheap astral research monkey
Anyfort astral mage is good, but low map move.
Capital reliant for most paths and mages.
Naga Forms
-- +4 map move
-- -1 W magic
-- -4 Natural Protection
-- Lose cold blooded and swamp survival
Nagaraja
-- Leadership boost
Nagini
-- Stealth and Seduction
Nagarishi
-- Feet for Earth Boots
Summons Summary
Kailasa mages are a waste of time,
Sacred units in many gem types.
Fantastic late game mages
Can break into blood for a whole other list of national summons.
Non-National Summon -
Goal is find a use for the many water gems:
Better priests, kokythiads for diversity.
But mostly gelatinous cubes in a pinch and water elemental bottles.
Combined Roster Summary
Bandar longbows are fantastic if allowed to shoot, and no slouches in melee. But need protection.
Two handed cudgel bandar solve a lot of problems, especially if buffed.
Probably best not to mix the two, so choose one and go for it.
Elephants make expansion easier, but not by much.
As the game goes late you can forget most of your bandar/vanara units and rely entirely on summons and naga from caves.
-- please find caves, but really these light naga should be any fort at this point. They are not great, but at least they are sacred and you have a bless.
Fantastic buffs from all the mages which can enable all the sacreds to do great.
Spell Recommendations (10)
Body Ethereal
Quickness+
Strength of Giants+
Wave Warriors
Barkskin+
Quagmire
Mossbody
Crawl
Winter's chill
Gifts from Heaven
Pretender Design
I rate turmoil/prod/magic highly here
High astral if combat chassis due to reincarnation
Bless
Weapon Bless
Defender Titan bless
Gameplay
(Early)
Practice early expansion a lot, often the best turn 1&2 recruitment is massed elephants (even at the cost of commanders)
Reinforce the 1st army with more elephants, then transition to bandar / nagas.
Naga warriors are very strong early, even with no bless
Prioritize taking over any cave systems with naga armies
Decide on massed melee or massed ranged armies. Longbow & 2h club bandar are great, but not together
Consider a cap circle fort, but be mindful of resources for naga warriors.
(Midgame)
yogi have good map move, but low morale. Guru have awful mapmove but high morale. All yogi should be communion slaves before their script is over.
Body etherealx3 into communion slave is a much better script than straight comm slave for yogi, unless rushing out a spell.
No need for Nagarishi early as there is not enough research to leverage their paths, make as many nagini and nagaraja's as possible early.
Mostly nagini as their human form can seduce.
Sitesearch with 1-2 protected nagarishi
Make more forts than normal for massed yogi and quick army replacement
Force blood. Trade, commanders, whatever you need. Do it.
(Late)
Wish that you had spammed nagarishi since turn 1.
Summon EVERYTHING
Forget your entire roster outside naga
High research should afford some key devastating spells like master enslave, pray you have the economy to afford it.
Don't forget to have some gateway mages
Hopefully there is some blood economy going for even more sacreds and good mages
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