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PsyDuck Hunt Tutorial - Episode 1 - Getting Started with Unity and Rider

Автор: DrBo6

Загружено: 2022-08-12

Просмотров: 722

Описание: In this module I am going to show you the project that we are going to be working on and we are going to set up our game development software and get accustomed to it.

Goals
Have a look at the end result of this project
Install Unity
Install Rider
Install Blender
Get accustomed to Unity's interface
Know how to use Rider efficiently
Video Lecture

Getting Started
0:00 Preview of the end result
1:28 Game engines, IDEs and where to get them
4:07 Backups are mandatory

Unity Editor Overview
4:47 Overview of the Unity interface
10:53 Asset store and package manager

C# Scripting with Unity
12:53 Creating a C# script and setting up Rider's interface
14:42 C# Namespaces: The UnityEngine Namespace
18:03 C# Classes: The MonoBehavior Class
19:47 C# Methods: Start() and Update()
21:03 C# Data Types: Integers, floats and strings
23:23 C# Access modifiers: Public and private

Rider Overview
25:00 Rider Overview: Generating Code Blocks with Rider
27:26 Rider Overview: Explore, Structure, Bookmarks
28:04 Warnings and error handling
29:30 Tracking changes in the Unity Editor within Rider
31:33 Finding definitions and usages (CTRL + click)
32:29 Recent locations (CTRL+E)
32:55 Advanced search feature (SHIFT, SHIFT)
33:26 Debugging with breakpoints and conditional breakpoints
34:58 Wrap-up

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PsyDuck Hunt Tutorial - Episode 1 - Getting Started with Unity and Rider

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