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Vista - WIP - Hexagon tiles editing - Procedural hex map generator

Автор: Pinwheel Studio

Загружено: 2024-08-09

Просмотров: 86

Описание: Editing the local procedural biome with hexagons, for creating hex map in Unity. Feature under development at the time of posting.
https://assetstore.unity.com/packages...

#unity6 #proceduralgeneration #terrain #worldbuilding
A procedural terrain generator and hexmap creator for Unity with graph based workflow, advanced terra-forming, texturing, spawning, masking and integration.

Vista is a procedural terrain generator with powerful features for non-destructive terrain workflow.

Empowered by massive GPU calculation, robust biomes system and a huge library of nodes with realistic nature simulations, Vista offers the best procedural terrain workflow and experiences you can find nowhere on the Asset Store.

Vista procedural terrain generator has the following characteristics:

Non-linear: You can combine nodes in any order to define the terrains, and output multiple data (height, color, vegetation, etc.) at once.
Non-destructive: Your terrains and scenes are generated using rules defined in the graph, modifying a single property of the graph will give you a whole new terrain. If you want to, you can reverse the previous result without losing any of your work.
Parametric: You can control nearly every aspect of your terrains just by playing around with simple numbers, the terrains will adapt without sweating. That way you can have infinite variations in a single graph.
Local: Your terrains are mixed by a set of “local biomes” manually placed in the scene. This way it’s easier for you to control the scene layout and it fits better to your game’s story.

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Vista - WIP - Hexagon tiles editing - Procedural hex map generator

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