Pinwheel Studio
Pinwheel is an indie developer and Unity Asset Store publisher based in Hochiminh City, Vietnam. Specialized in environment design, our tools and shaders help other game developer fellows to craft their world and tell their stories. With nearly a decade of experience in the field, we make a serious commitment to provide high quality product with efficiency and modern technologies.
Polaris quick tutorial - Importing height map, albedo map and foliage density map.
Unity Volumetric Lighting And Fog with local volumes - BEAM
Polaris 3 - Wind farm demo - Erosion on textures - Low Poly Terrain Unity
Polaris 3 - Wind farm demo - Erosion on geometry - Low Poly Terrain Unity
Beam - Volumetric Lighting and Fog - Unity 6 URP Render Graph - Trailer
Beam - Volumetric Light & Fog Unity 6 URP - with Local Fog Volumes
Beam - Volumetric Lighting Unity 6 URP - First PC build with many moving point & spot lights
Polaris 3 - Low Poly Terrain Unity - New Wizard UI - Tutorial 04
URP Volumetric Lighting test - Unity 6 Render Graph
Procedural Terrain Unity - Vista - Adding Grass And Detail - Tutorial 07
Unity 6 Fireworks Show - Happy New Year 2025
Polaris 3 - Low Poly Terrain Unity - Changing terrain's shading mode - Tutorial 03
How to use Contour - edge detection & outline effect URP - Tutorial 1
Contour - Edge detection & outline post effect for Unity 6 URP - Demo 2
Contour - Edge detection, outline effect for Unity 6 URP - Feature Demo 1
Polaris 3 - Low Poly Terrain Unity - Creating Terrains - Tutorial 02
Polaris 3 - Low Poly Terrain Unity - Installing and setting up - Tutorial 01
Procedural Terrain Unity - Vista - Spawning Trees - Tutorial 06
Procedural Terrain Unity - Vista - Output Albedo Map For Polaris Terrain - Tutorial 05.1
Procedural Terrain Unity - Vista - Texturing a Mountain Scene - Tutorial 05
Procedural Terrain Unity - Vista - Editing Terrain Graph and Create A Mountain Scene - Tutorial 04
Procedural Terrain Unity - Vista - Editing biome location and shape - Tutorial 03.1
Procedural Terrain Unity - Vista - Creating biome and terrain graph - Tutorial 03
Procedural Terrain Unity - Vista - Add a Vista Manager and common settings - Tutorial 02
Procedural Terrain Unity - Vista - Workflow explanation - Tutorial 01
Procedural Terrain Unity - Erosion simulation in Unity - fast, determistic & stable - using Vista
Procedural Terrain Unity - Creating beautiful Unity procedural terrain hex map with Vista - WIP
Editing terrain hexagon grid test - Vista - Unity procedural terrain generator - WIP
Procedural Sky for Godot Engine - Jupiter - Quick Start guide
Vista - WIP - Hexagon tiles editing - Procedural hex map generator