Game Asset Creation Time-lapse | Mid-poly Workflow | Face Weighted Vertex Normals | Part 1
Автор: Steve.
Загружено: 2021-05-27
Просмотров: 3429
Описание:
One part of a modular spacecraft (interior) panel.
Made in Blender
Modelling of a simple mesh loaded with a custom node based material including Alpha/Grunge image textures.
2 channel UVs prepared with the second UV serving as a lightmap when we export the mesh into Unreal Engine
Hope this helps.
Part 2 will cover the transfer of our static mesh from Blender to UE4* with a quick set up guide on linking the two programs together.
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