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Game Builder Garage - Extra Checkpoint Puzzles (1 to 20)

Автор: pbn

Загружено: 2021-07-05

Просмотров: 9554

Описание: 1) High-Wire Act (0:00)
Connect string to both boxes. Right side box, set connection points: X- Own, X+ Target

2) Non-Newtonian Apple (0:49)
Set String length to 5.00

3) A Light in the Dark (1:21)
Move the light to the game screen and make it big. Will now be able to see the apple

4) Secret Commands (2:11)
Looking at the logic on the left side, we need to satisfy the AND condition that enters Wormhole A which will teleport the apple.
Input 2 of the AND can be clearly be seen to be the combination of ZL + Y buttons.
Input 1 is a bit more complex, but if we follow the flag outputs, we just need to press ZL + A + B

Therefore, we have to press ZL + Y + A + B all at the same time.

5) Pinball Paradise (2:53)
The hinge connectors are connected to the pinball left/right arms. The left one works already, and you can see it is controlled by L/ZL.
The only thing we can control is the right side constant.
The left constant is -60, and so similarly we can set the right side constant to 60 (positive, because it is the opposite direction)

6) Two-Pronged Attack! (3:49)
Connect both wormholes to the person's jump port.
Why - the wormholes A and B output a signal that launch the ball objects. If we connect the wormholes to the jump, then it will effectively make the person jump at the same time the ball gets launched

7) Naughty NOTy (4:30)
We want the equality comparison to be true
Input port 1 is "NOT 3" which evaluates to 0 (read the description in the "NOT" nodon)
Input 2 therefore must be also 0
So remove the connector between 1.00 and = nodons, and connect the 0.00 nodon to the = nodon

8) A Helping AND (5:06)
Similar to #7, we want the equal nodon to output 1.00
Input port 1 is: 2.00 AND 5.00 which will evaluate to 1.00
So just change the bottom constant nodon to 1.00

9) Popular Ports of Call (5:37)
If you have more than 1 constant arriving at an equality port, it will add them together
So the top port receives 6, the bottom constant port should receive 6 as well

10) + or - (6:11)
Stick connects to both +- inversion and abs. value nodons.
+- outputs to bottom moving box
Abs. val nodon connects to top moving box

11) Open the Door (7:18)
Connect touch sensor to NOT nodon. Output timing, change to "While touched". Move the sensor on top of the door

12) Material Difference (8:16)
Material changes: left side box: floaty, right side box: zero gravity

13) One Step at a Time (8:50)
Basically we want those cylinder objects to push those boxes, which will push the apple and it will eventually go down the levels. The only thing we can change is the connection points of the cylinders

top right object: connection point Y-/X-, left side object: connection point Y-/Z-, bottom right: connection point Y-/X+

14) Directional Dilemma (10:05)
The top section has a button press that triggers a slide connector. If we press y, it will move the person forward. There are a bunch of touch sensors on the "track", where if we touch them, it triggers the "destroy" object. You will see the first touch sensor checks for Cylinders. The second will check for Box, the last checks for Sphere.

We are able to connect the cylinder / box / sphere objects to the person. So when we move along the track, the attached objects will trigger the sensors and destroy the objects that block the track.

Now, that's not enough - you will see the connection points of the objects are off. So we need to change the connection points: Cylinder: Y- / X-, Box: Y- / X+, Sphere: Y- / Z-

15) Rate of 0.1% (11:38)
When the treasure chest breaks, we activate the activate the Object Break nodon.
If the random value is greater than the constant, we teleport the alien to the chest. If the random value is less than or equal to the constant, we teleport the apple to the chest. The random value is generated from 1 to 1000.

If we change the constant value to 1000, then there is a 1/1000 chance that the conditional is false (hence the title)

16) Newtonian Apples (12:42)
Make the apple movable. Move the Attract Object nodon between the person and apple, make it larger.
Attract which objects: Person, add the Apple too. Can make the attract object visible for help

17) Repulsion (13:38)
If the attract object nodon receives a negative input, it will repel objects. So change the constant input to a negative value.

18) Rotation Stations (14:25)
Change the hinge connectors axis of rotation. Left: Y to Z, middle: Z to X, right: X to Y

19) The Photography Unit (15:25)
change the camera field of view to the max. then detach the camera from the alien. attach the camera to the apple

20) Sub-Space Reversal Shield (16:15)
teleport entrance: cylinder
teleport exit, y-axis: 180 degrees, so that the cylinder changes direction and goes right and kills the alien

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Game Builder Garage - Extra Checkpoint Puzzles (1 to 20)

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