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GPU Memory, and Clogged Pipes (Part 1 - PS1 and N64) -

Автор: RTL Engineering

Загружено: 2022-06-09

Просмотров: 10794

Описание: What is the largest factor that makes GPUs tick, besides the core clock? It's the memory, which can cause a GPU pipeline to flow or grind to a halt.
This video goes over the basics of why a GPU pipeline is memory intensive and goes over a detailed example with the PlayStation 1 and Nintendo 64. This video was made as part of #GPUJune2.

Part 2 of this video can be found here:    • GPU Memory, and Clogged Pipes (Part 2 - 3d...  
Part 3 of this video can be found here:    • GPU Memory, and Clogged Pipes (Part 3 - PS...  

Chapters:
0:00 Early Graphics Trends
3:03 Graphics Pipeline
5:32 Pipeline Memory Usage
8:36 Cache Properties
9:08 Texture Caches
12:08 Framebuffer Caches
15:14 Texture Formats
16:30 VRAM Latency
19:50 PS1 Overview
22:30 PS1 Pipeline
27:09 N64 Overview
28:11 N64 Pipeline part 1
31:22 SDRAM vs RDRAM
32:39 N64 Pipeline part 2

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GPU Memory, and Clogged Pipes (Part 1 - PS1 and N64) -

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