Crafting System - Part 13: Vendor (Blueprint Only) UE5
Автор: Blueprint Byte
Загружено: 2026-01-28
Просмотров: 21
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Episode Details --
In this episode we setup our vendor to save / load / and refresh on its own timer. In a bonus video we change most of this to run in the game mode for universal refresh times which simplifies the setup.
Project Details –
In this Unreal Engine tutorial series we go step by step through the process of building a crafting and gathering game system, full of fun facts, design habits, and neat tricks to help make Game Development in Unreal Engine Blueprints easy.
This project should be beginner friendly, although it focuses more on intermediate level designs and systems.
In this Blueprint Only series we will be making a detailed Items Data Table, Custom Gathering Nodes, Crafting Benches, Crafting and Gathering Player Classes With experience points and levels, a simple Inventory System, a simple Bank System with Storage Chests for holding items, and a simple Trade system to buy and sell items from NPC’s.
This system primarily uses Interface events to transfer data without relying on hard dependencies, making it modular and reusable for many various needs.
We also demonstrate use for an Equipment system.
Drive Link —
https://drive.google.com/file/d/1vobT...
Time Stamps —
0:00 Introduction
2:44 Vendor Setup Variables
9:40 Saving & Loading The Vendor
22:10 Check Ressuply Ready
29:43 Resupply
36:50 IsDefaultInventory
43:47 Debug
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