Crafting System - Bonus 7: Vendor Adjustments (Blueprint Only) UE5
Автор: Blueprint Byte
Загружено: 2026-01-29
Просмотров: 16
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Episode Details --
In this bonus video we adjust the way the vendors work and save. I didn't really like how I had them setup and wanted a universal time from the game mode to just go ahead and always run for all vendors. Makes it a little cleaner and easier to use.
Project Details –
In this Unreal Engine tutorial series we go step by step through the process of building a crafting and gathering game system, full of fun facts, design habits, and neat tricks to help make Game Development in Unreal Engine Blueprints easy.
This project should be beginner friendly, although it focuses more on intermediate level designs and systems.
In this Blueprint Only series we will be making a detailed Items Data Table, Custom Gathering Nodes, Crafting Benches, Crafting and Gathering Player Classes With experience points and levels, a simple Inventory System, a simple Bank System with Storage Chests for holding items, and a simple Trade system to buy and sell items from NPC’s.
This system primarily uses Interface events to transfer data without relying on hard dependencies, making it modular and reusable for many various needs.
We also demonstrate use for an Equipment system.
Drive Link —
https://drive.google.com/file/d/1vobT...
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