Forest Boss Key No Doors
Автор: Tharo
Загружено: 2020-10-18
Просмотров: 103
Описание:
Here I collect the Forest Temple Boss Key without opening a single door. This is TAS.
This strategy is exclusive to NTSC-1.2 due to the use of glitched entrance.
In my previous video, I stated this was the final unobtainable item for No Doors. However this turned out to be untrue as two of the rooms we needed from room change SRM (rooms 0x12 and 0x16) are not writable with the values we can use. As a result there are still 3 unobtainable items: Fire Temple Skulltula in room 0x12, Water Temple Map in room 0x12, Spirit Temple Boss Key in room 0x16. Stay tuned for those (hopefully)
Prerequisites:
Have a blank B button
Have glitched entrance
Have F Boots
1: We die with angle 0x0602 to obtain the correct room number for the eye switch in Forest Temple.
2: Farore's Wind is set with this room number and is used while facing angle 0x0300 to warp to Forest Temple with the correct room loaded.
3: Float in bounds and shoot the eye switch to set the temp switch flag that untwists the left hallway.
4: Die with angle 0x5B00 to Lost Woods, this preserves the temp switch flag we just set.
5: We do room change SRM for room 0x13, setting Farore's Wind via Down A Restricted Items off the ladder. This saves the temp switch flag to be restored when warping wth Farore's Wind next.
6: Leave Kokiri Forest and re-enter.
7: We do glitched entrance SRM as room change SRM overwrites the Farore's Wind entrance index, to be able to warp around again.
8: Leave Kokiri Forest, get Down A Restricted Items off the vines in Kokiri Forest and warp to Forest Temple.
9: The hallway is untwisted as the temp switch flag is restored by Farore's Wind, and the Boss Key room is loaded. Navigate in bounds and open the chest.
As usual, thanks to blini_plz for the heap setups and natalyahasdied for the steps to perform this SRM.
Thanks to everyone who found any glitches used in this strategy.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
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