Lego Star Wars 3 the Clone Wars | Blue Shadow Virus Freeplay IL in
Автор: Rocko Tisi
Загружено: 2025-12-18
Просмотров: 28
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This is an Individual Level Free Play run of the Level Blue Shadow Virus, which is the 3rd Level in the Ventress Story.
In this run, I did 2 skips. One of them was in the second room. Normally, you walk down the hallway until you trigger a cutscene of the front door closing. Now you switch to the other player and solve some puzzles to destroy the blockade. But if you let the nearby droids attack that player while he is Dropped out, the knock back from the blaster shoots can move the AI past the cutscene trigger. I find it easiest as Jar Jar Bings, because he doesn’t attack the helpful droids. It is quite slow to do this (the exact time it takes depends on RNG) and I'm pretty sure it’s slower than the intended way, but it looks cool so why not show it off.
The other skip actualy does save some time (in theory). In the last room, there is an OoB door that completes the Level. To get Out of Bounds I had to get a bit creative. At first glance it seems like the entire room is covered in solid roof, but it turns out the doorframe of these circular doors has no solid roof above, so if you could get enough height, you could get OoB. The most common method of gaining more height than intended is the Magnaguard Wallclimb. Basicly, Magnaguard has a bigger hitbox than most characters. If you walk up against a wall with a small hitbox and then swap to Magnaguard, part of the hitbox will be inside of the wall, allowing you to climb. Unfortunately, the gap in the ceiling is very thin and Magnaguard's hitbox is too big to fit. Luckily Tacticdroid exists. His Hitbox is smaller than Magnaguard's, so he would fit, but it’s still bigger than most characters, so he can still climb walls. This allows you to get OoB and navigate to the door, which is under the ground in that tunnel. By mashing character swaps in mid air, you can slow down falling speed and kinda glide through the air, which is enough to make around the floor into the door. The only problem is it’s all black down there, so you can’t see the door or any background elements one could use to line it up. My best strategy is to line up the left-right axis (based on whatever feels right) and then keep going forth and back very quickly and hope you hit the door. This strategy is inconsistent and in this run, I even lost so much time to messing up the door hit, that I didn’t even save any time with it. Someone, please figure out a better setup.
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