Mastering Sound Effects in Godot | Learning game dev with godot /ep 108
Автор: saebynVODs
Загружено: 2026-01-11
Просмотров: 5
Описание:
In this episode, I delve into enhancing sound effects for 'Nom Zom Defense: Click. Aim. Survive.', continuing my journey with Godot game development. I focus on improving UI interactions, creating new sound effects such as zombie hits, turret fire, achievement unlocks, and more. Using tools like Audacity and chiptone generators, I explore various ways to craft and refine audio assets that enhance the player's experience.
I also address challenges like organizing sound files properly, managing inconsistencies, and experimenting with pitch and volume variations for added depth. From zombie attacks to turret idle sounds, I discuss the process of designing sounds that fit the theme and feel of the game, balancing creativity with utility. Whether you're a game developer or sound designer, there’s lots to learn here.
Later in the episode, I reflect on using Linux for development, chatting with viewers about NixOS, Fedora, and the benefits of having robust system configurations. Plus, I explore optimization techniques in Godot for better audio management, such as implementing volume settings for sound effects directly in the engine.
Stick around as I share tips, insights, and my process for making sound effects come to life in a game world.
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🔗 Check out my Twitch channel for more streams: / saebyn
GitHub: https://github.com/saebyn
Discord: / discord
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