Resident Evil Requiem 4K Ray / Path Tracing, Settings & FPS Tweak | RTX 5090 & Ryzen 9950X3D
Загружено: 2026-02-27
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Resident Evil Requiem PC performance tested, along with visual quality on an RTX 5090 with a Ryzen 9 9950X3D!
How well does RE9's path tracing features run on an RTX 5090, and can we get extra cpu performance on a Ryzen 9 9950X3D (and other dual CCD variant AMD cpus) by leveraging core isolation?
For the testing at 4K, an RTX 5090 can easily run ray tracing at the highest setting at 70-100FPS, depending on the area and native vs dlss Quality.
The RE9 runs absolutely flawlessly, and doesn't start breaking a sweet until path tracing is enabled. In the very opening section of Resident Evil 9, path tracing with all settings maxed at 4K achives about 30-35 FPS on the 5090. Running DLSS quality nudges this closer to 50FPS, and balanced/performance will lock to between 60-80 in the taxing opening area.
The Hotel and closed environements are a different story, with Path Tracing in RE Requiem running at up to 100FPS or more with DLSS set to balanced or performance, and with 2x frame generation you can achieve FPS of well over 200.
The Ryzen 9 9950x3d typically does do best with threads pinned to CCD0 (the X3D cache), though in very GPU heavy tests the frame rate probably wouldn't be too affected.
The great news is that Resident Evil Requiem on the PC runs well even on more modest hardware. My testing on an RTX 3060 shows the game can run with ray tracing at 1080P if DLSS is used, though 1440P with RT off is possible - again with DLSS.
The testing was done on:
Ryzen 9 9950X3D
RTX 5090 ROG ASTRAL
48GB DDR5
NZXT N9 870E
Windows 11
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