2-turn Jean Paralogue after Chapter 5 No DLC (FE Engage Maddening)
Автор: XS_MU
Загружено: 2023-06-18
Просмотров: 471
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@keb4007 is away for a few days, so I'll digress from our LTC run and upload some individual chapter clears. Apologies for no audio in this video, as my Ryujinx emulator lags too much when audio is on.
This is not the first time, but hopefully it will be the last time that I deal with Jean Paralogue. In a previous video • Engage Maddening 2-turn Jean after Chapter 6 , I showed how to clear this map in 2 turns after Chapter 6. That clear relied on various DLC features, including the Edelgard emblem and the 3000 SP books which enable some of our units to inherit Canter and have better mobility.
This video shows that a 2-turn clear is still possible without DLC, albeit much less reliable. In fact, such a clear can be done right after Chapter 5 when Jean Paralogue is unlocked. Thus no Yunaka either, which really hurts because one extra move makes a big difference in this map.
For this clear to work, Chloe has to reach lvl7 and 14SPD to double the boss (or take SPD tonic which might need to be saved from Chapter 5). She must also take MAG tonic to barely have enough attack power to kill the boss with Seraphim in two hits. On top of those, Chloe needs to dodge the boss' 82 displayed hit after inheriting tome precision 2 (92 true hit). Given such a dodge, she is guaranteed to survive the remaining enemies at 1HP thanks to HP and RES tonics. Dodging that axe fighter as in the video is not necessary.
Celine needs to put in good work as well. In EP1 she must dodge exactly one of the two axe fighters at 56 and 36 displayed hits (about 52% chance). This way she can survive, but she will also have low enough HP to lure the compact axe guy away from the villagers in EP2. The villagers are so weak that Celine has to death-bait in order to clear the map in 2 turns, with another dodge of 45 hit thanks to Sigurd engraving. In the video Celine has 27HP because I played this map from the Chapter 5 post-battle save in our run, where we already gave her the DLC seraph robe. It should be clear that she doesn't need the 5 extra HP, as she already survives at base with Merric ring and fortify defense.
All in all, the chance of success for this clear is about 2%, which is not ideal but probably acceptable given the very tight resources at this stage of the game.
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