The (procedural) rhetoric of games
Автор: GameMatters
Загружено: 2019-02-23
Просмотров: 9069
Описание:
Games are not just about distraction and ‘empty’ entertainment. Many actually make persuasive claims about the real world. This video discusses some of those games in relation to Ian Bogost's concept of procedural rhetoric.
Further resources:
Ian Bogost - Persuasive Games (book + free sample chapter): https://mitpress.mit.edu/books/persua...
Ian Bogost - The Rhetoric of Video Games (journal article) http://www.cogsci.rpi.edu/public_html...
Ian Bogost -- Procedural Rhetoric (Video) • Ian Bogost -- Procedural Rhetoric (Media S...
Jason E. Custer - Procedural (or not) Games https://docs.google.com/document/d/1Z... (various games that mount a more or less successful procedural rhetoric; see "Jason E. Custer - Understanding Procedural Rhetoric" for more info)
Jason E. Custer - Understanding Procedural Rhetoric (lesson plan for educators + see bibliography for more sources)
https://pubs.lib.umn.edu/index.php/tm...
Persuasive Games (a company originally founded by Ian Bogost and Gerard LaFond that develops games with a strong procedural rhetoric) http://persuasivegames.com/
Music credits for this video:
0:00 Birocratic - Beartooth Strangleheart (YouTube Audio Library)
0:17 Slynk - Uh Oh (YouTube Audio Library)
2:17 Lee Rosevere - Under Suspicion (Music for Podcasts 2)
5:30 Underbelly - Lulu (YouTube Audio Library)
12:25 Lee Rosevere - Late Night Tales (Music for Podcasts)
14:00 Lee Rosevere - Let's Start at the Beginning (Music for Podcasts)
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