Character Modeling Part 10
Автор: Harold Bravo315
Загружено: 2026-02-10
Просмотров: 193
Описание:
Modeling the Foot! 🦶 In Part 10, we move our focus downward to the feet and toes. We start with a dedicated reference setup to ensure the proportions are grounded and accurate.
In this video, I demonstrate that you don't need new, complex tools for every body part. By reusing the Block Base and Deblocking procedures we've mastered in previous parts, we’ll build the foot and individual toes with clean, manageable topology.
In this video:
Setting up localized foot references.
Blocking out the foot and toes.
Reusing core Maya tools for consistent results.
#CharacterModeling #MayaTutorial #3DModeling #FootModeling #GameArt #AutodeskMaya #Learn3D #Topology
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