Character HEAD Modeling Part 05 FACE BASE Lv01
Автор: Harold Bravo315
Загружено: 2026-02-17
Просмотров: 72
Описание:
Connecting the Face! 🧩 In Part 05 of our Head Modeling series, we move into FACE BASE Lv01. It’s time to take the eyes, nose, and mouth we’ve built and bridge them into a single, cohesive mesh.
I’ll be demonstrating how to "stitch" these parts together by re-applying the core tools and workflows from our Body Modeling series. We’ll focus on maintaining clean topology while using Bridge, Extrude, and Target Weld to fill the gaps and create the initial facial structure.
What we cover:
Bridging and extruding edges to connect facial features.
Using Target Weld to clean up the mesh.
Establishing the foundational "loop" structure for the face.
#CharacterModeling #MayaTutorial #FaceModeling #3DTopology #AutodeskMaya #3DArt #GameDev #WorkflowConsistency
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