UE5 Lyra Character Skins in Selection Screen
Автор: Nomadic
Загружено: 2022-07-13
Просмотров: 4099
Описание:
Tutorial on Getting Character Skins in Character Selection Screen in Lyra Starter Game Unreal Engine 5.
#ue5 #unrealengine5 #lyrastartergame #metahumans #unrealengine
Timestamp
0:00 - intro
1:22 - Copy Manny Mesh Component
1:31 - Add Scene Capture Component 2D
2:43 - Setup Overlay Target Material
3:34 - Duplicate Material
4:52 - Modify Character Selection Widget and Add Image
6:43 - Copy Character Meshes To Overlay Actor Blueprint
9:31 - Set Master Pose Component
10:13 - Do Same For Each Characters
12:28 - Edit B_LoadRandomLobbyBackground Blueprint
13:28 - Uncheck Atmosphere To Remove Background from Skin Character
13:51 - W_CharacterSelection - Dynamic Material
16:51 - Test
17:30 - W_CharacterSelection - Switch Skins logic
20:04 - W_LyraTileButton Reset Materials
20:57 - Add Visibility Boolean Variables For Skin Meshes in BP_OverLayActor
24:25 - Hovered/Unhovered Logic
25:30 - Testing
26:01 - Modify "isDisable" Logic in W_LyraTileButton
30:03 - Remove Character Button Reference from Reset materials
30:21 - Final Result
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