UE5 Lyra Adding Custom Level Tutorial
Автор: Nomadic
Загружено: 2022-08-17
Просмотров: 1911
Описание:
Tutorial on how to add a custom level in Lyra from start using the open world default in UE5 - in here I run into issues with the Nav Mesh Volume
that causes the editor to crash and the AI's would freeze when starting game from front end. after debugging I managed to find the solution.
#ue5 #unrealengine5 #lyrastartergame #metahumans
#unrealengine
Timestamp
0:00 - intro
0:19 - Create New Open World Level
0:36 - Choose B_ShooterGame_Elimination as Default Gameplay Experience
1:33 - Save Level as L_Custom Map
2:30 - Place a Lyra Player Start Actor into Map
3:33 - Place Weapon Spawners and add Weapon Definitions
4:18 - add Teleporters and Assign them to each other
5:30 - Duplicate and Rename Map data Asset
6:25 - Map ID would not Assign - Restart Project.
7:32 - Make Custom Map Screen Shot.
8:07 - Bug - Restart Project.
9:25 - Add a Nav Mesh Volume For Bots.
9:48 - Build your Map.
15:30 - There's issues with the Nav Mesh that will cause project to crash when starting game from front end.
19:42 - Health Pickup Doesn't Work - Replace With Ability Spawner Instead of Weapon Spawner.
23:01 - Replacing the Nav Mesh not Working?
23:54 - No Editor Crash?
25:22 - Check Nav Mesh Default Settings.
26:16 = "Check is Spatially Loaded Under World Partition"
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