Further Up and Further In: Making Richer Gameplay Narratives
Автор: Develop:Brighton
Загружено: 2024-09-25
Просмотров: 1445
Описание:
The late, great science-fiction writer Gene Wolfe said: “My definition of good literature is that which can be read by an educated reader and reread with increased pleasure.” But narrative games are traditionally designed to be disposable: single-play experiences that become purely clockwork things on a repeat playthrough.
However, the more responsive a game is and the broader its content, the more players will miss first time around. So how can we design our games to make replay-ability a core component without the story losing its integrity?
In this keynote, Jon Ingold will present a manifesto for re-playable narratives - games that deepen and enrich themselves every time a player returns to walk their halls. He’ll outline the strategies developed by inkle over a decade’s worth of work, from the “just write everything” approach of Sorcery! and 80 Days, to the re-contextualisation of Heaven’s Vault and the procedural systems of Pendragon and the upcoming A Highland Song.
Narrative is more than content, writing is more than output, and 100% complete is not the limit.
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