Playing the Archaeologist: turning archaeology into gameplay - Jon Ingold, Inkle Studios
Автор: Cambridge Archaeology
Загружено: 2021-07-29
Просмотров: 976
Описание:
Jon Ingold is the narrative director at Inkle, an independent narrative game company. This talk was given on 28 May 2020 as part of the Computational and Digital Archaeology Laboratory (CDAL) seminar series at the McDonald Institute for Archaeological Research, University of Cambridge.
Heaven's Vault site: https://www.inklestudios.com/heavensv...
Inkle site: https://www.inklestudios.com/
CDAL seminar series: https://www.arch.cam.ac.uk/events/com...
time tags:
00:32:30 - start of questions & answers
00:32:30 - On ahistoric perspective
00:39:20 - On moral ambiguity in dealing with artifacts
00:48:05 - discord channel ( / discord )
00:48:23 - On reason for depicting character with health issue
00:53:08 - On how the game has been received
00:53:18 - On what elements of Heaven's Vault are shared with older and newer inkle games (e.g. 80 Days, Pendragon)
00:56:15 - On non-profit game studios
00:56:36 - On board game Troy
00:57:45 - On the contrast with game canon
00:59:12 - On teaching ambiguity and uncertainty in archaeology
01:02:57 - On the value of archaeology and humanities
01:07:25 - On the game feature where the timeline is built and visualised
Edited by Friederike Jürke and Andreas Angourakis
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