Character HEAD Modeling Part 02 EYE BASE
Автор: Harold Bravo315
Загружено: 2026-02-17
Просмотров: 103
Описание:
Focusing on the Eyes! 👁️ In Part 02 of our Head Modeling series, we begin the actual geometry work by building the Eye Base.
I show you how to apply the exact same "Block Base" and "Deblocking" procedures we used for the character body to create the foundation of the eye area. By keeping our workflow consistent, we ensure that the topology around the ocular region is clean and ready for more detailed refinement later.
Key highlights:
Using primitives to establish eye volume.
Re-applying core transformation tools and navigation hotkeys.
Maintaining clean edge flow from the very first polygon.
#CharacterModeling #MayaTutorial #EyeModeling #3DHead #Topology #AutodeskMaya #3DArt #WorkflowConsistency
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