Fix Kitbash3D Textures using Unreal Engine 5 & Cargo
Автор: Logan Pinney
Загружено: 2023-10-31
Просмотров: 2432
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Hello!
Logan here! One of the Kitbash3D ambassadors!
I get a lot of questions that start with "FIX MY TEXTURES!"
couldn't be any more vague :p jokes aside, I generally do know why this happens.
VIRTUAL TEXTURES!
Learn more about them here:
https://docs.unrealengine.com/5.3/en-...
Kitbash3D does not have virtual textures or runtime virtual textures built in the materials in Unreal Engine 4/5. If you are using an asset pack or watch a tutorial telling you to turn on virtual textures, you probably did not notice you had on by default that every texture coming in after would also be set to virtual (even if it was not supported). Here is where the issue is occuring. I hope this video demonstrates that and helps anyone who is having this issue understand the source of the problem, and the solution!
Let me know in the comments if there are any other Kitbash3D video or issues you would like covered.
If it is not real time, then I don't have the time!
Keep on world building!!
/ hollowswoodsman
/ hollowswoodsman
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