How the ATARI 2600 and COMBAT Handle Collision Detection
Автор: 8Blit - ATARI 2600 Homebrew & Assembly Programming
Загружено: 2022-12-06
Просмотров: 4329
Описание:
In this episode we talk about collision detection, how it works, and the 15 registers we can use. We also explore how the game Combat handles collisions and bouncing missiles, and have a look at some example code to create a ball that bounces around the playfield. As always, sample code for the episode is available in our github. Learn to program games for the Atari 2600!
Check out our holiday ATARI Yule Log video • 80's ATARI 2600 Christmas Yule log Holiday...
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Atari COMBAT full source code with comments
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