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[ロックマン2 ザ パワーファイターズ/Mega Man 2: The Power Fighters] JP Megaman All Route No Continue [CC Commentary]

Автор: Weeb Nerd Gaming

Загружено: 2022-10-21

Просмотров: 207

Описание: The arcade Megaman game received a sequel! Now beefier (literally), less easy to exploit, more phases, and more cool moves to use! The game doesn't do this roulette thing to determine the stages too. If you ask me, between the two the 2nd game is the clear winner.

And is still hilariously easy.

Again, this video isn't about serious super play, but my personal commentary on how easy the games are on its Normal difficulty. Which is not a bad thing. I'd love to recommend these to people that want to stick their hand into 1cc-ing games. This game is slightly tougher than its predecessor, though. Try this one to step up the challenge.

Let's talk about the usual: Controls. As Megaman, Bass, Protoman or Duo, you can move left and right, it's essentially a platformer without platforms but with invisible walls left and right to wall jump, jump, shoot, charge shot, and slide. There are several techniques like high jump and wall jump, though in this game it's locked per upgrade and gaining the necessary part, where the location is random. In this game Megaman's agility and mobility is insane! Before X, Megaman COULD WALL JUMP! Well, not X style but Chun Li style, but it counts. Sounds like great enough recipe to make the game ironically easier than the console games, huh? Like the previous game, it recycles Megaman 7's assets.

The game is a boss rush game a la Street Fighter 1. Fight 6, fight the mid-final boss, then fight Dr. Wily. Nice pacing for a boss rush game. There is incentive to carefully pick which boss to fight first, though. The previous game's Rank System is also back. The later bosses will be given higher HP. That's it.

This game now uses normal HP bar. Damage varies per attack. The recovery items are also more frequent, either from defeating the boss or from random drops that can be triggered by knocking back the boss like with full charge shots. The movesets overall are tougher, so it's a fair compensation.

Just like the previous games, the old bosses get upgraded both visually and moveset-wise. Even the ones returning to this game, like Cutman, have been given moveset buffs to like cutting through dimensions! Speaking of buffed arsenals, in case of Megaman if you release your charge shot while pressing up, Megaman will do an uppercut instead. Great for covering the air and showing off!

Fun and quick, this is a very fun short game to pick up and play. For those who want to taste their first delicious 1cc, I wholeheartedly recommend Mega Man 2: The Power Fighters too!

By the way, did you know that the arcade Megaman games were handled by the Eco Fighters team?

#stg #shmup #nintendoswitch

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[ロックマン2 ザ パワーファイターズ/Mega Man 2: The Power Fighters] JP Megaman All Route No Continue [CC Commentary]

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