Celeste 3a with 5 Seekers, 5 Oshiros, 15 Badelines, and Occasional Snowballs - LOTAD
Автор: Zonk (SR+TAS)
Загружено: 2026-01-04
Просмотров: 791
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Easily my stupidest TAS yet. 3a is a massive step up in complexity for this challenge, with tons of leftward facing transitions that require you to squeeze past bodyblocking oshiros, cycles to make things even more chaotic, and also it's just long! I spent a lot of my free time over the holidays working on this nonsense lol, I hope you enjoy!
LOTAD = "Low Optimized Tool Assisted Demonstration" aka I basically just did inputs that worked and were vaguely fast and rolled with them rather than optimizing like crazy (which would be hell because extended variants seekers and badeline bosses are random)
Inspired by the recent 5 Seekers everywhere run by Carrarium on GDQ Hotfix. But I thought that 5 seekers wasn't quite enough things for TAS to dodge so I added a few more things
Oh also if you're wondering why I am stalling in certain rooms, it's usually because I need to bop an oshiro to create an opening later for me to squeeze through a leftward transition. In the case of that one room in towels, there are two badeline bosses in the downwards tunnel that will fling me directly into the dust bunnies if I touch them, so I have to set up two separate seekers in the right position so that I can bop them right as I hit the badelines to cancel the launch. That's probably my favorite room and I know it could probably be faster with stunning but I'm trying to avoid doing that.
The death at the start is because of Oshiro I think, you literally just spawn in and are dead because you're on the left side of the screen I guess lol.
Also I have no idea why some cutscenes despawn certain entities but not others, or why some rooms don't have any of some entities, I'm just using extended variants mode for this and that's how it works lol.
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