How to SPEEDRUN Ravine Chimps (v53.2)
Автор: OneEyedDeacon
Загружено: 2026-03-07
Просмотров: 1133
Описание:
This is a pretty well-tested strategy that I used at AGDQ 2026. The only really problematic rounds in my experience are 36 and 75. Even with the Juggernaut nerfs, this strategy seems to still work very well.
Full unedited run: • [BTD6] Ravine - Chimps Unedited Run (v53.2)
GDQ run: • Bloons Tower Defense 6 by oneeyeddeacon in...
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Text Guide:
Round 6 - 000 dart1 on strong (left, range border goes through tree) + 000 dart2 on last (under sword, range border goes through two bridge post corners) + 000 dart3 (bottom middle, right eye pupil behind tree, top range border on tree corner)
Round 7 - 010 dart3, sword when last green comes (or mash the sword)
Round 8 - 000 dart4 on left on strong (bottom right as possible)
Round 9 - 000 dart5 on strong (bottom right, as top left as possible)
Round 10 - 000 dart6 mid-round under dart1
Round 13 - Geraldo right of dart2 stone during round
Round 14 - spike left bottom
Round 15 - spike left middle + turret next to dart3 (sightline touches track point) (or, top right as possible?)
Round 16 - turret under dart6
Round 18 - 000 druid bottom left of top dart
Round 19 - 000 sniper1 on strong on bottom right, peeking at right lane
Round 20 - 010 druid1
Round 21 - glue on top right when bloons get to sniper
Round 22 - glue top left entrance
Round 24 - spike bottom right for camo
Round 25 - 020 druid1
Round 27 - 030 druid1
Round 28 - 130 druid1 on strong
Round 31 - glue top right
Round 32 - 001 ace1
Round 33 - camo druid1
Round 34 - 002 ace1
Round 35 - glue top right rainbows
Round 36 - glue top left, 003 ace1 during round
Round 37 - camo ace1, 203 ace1 during round
Round 38 - center ace on bottom
Round 39 - pickle ace
Round 40 - blade trap
Round 42 - 020 village1
Round 43 - 220 village1
Round 45 - 320 alch1 during round
Round 48 - 420 alch1
Round 49 - 300 ace2 under ace1 on figure infinite
Round 50 - 401 ace2
Round 51 - bunny
Round 52 - 402 dart6
Round 53 - bunny
Round 55 - 402 dart7 at intersection
Round 56 - bunny
Round 59 - bunny, Geraldo on strong
Round 67 - 4x turrets in back above ace1 and next to dart7, set to first
Round 72 - turret on first on right
Round 76 - glue top left
Round 77 - turret on left on first
Round 78 - 2x totems, glue each rush
Round 79 - 501 ace2 during round
Round 80 - 502 ace2, 2x spikes on bottom right exit
Round 81 - Geraldo on first, spike bottom 3 lanes
Round 82 - 302 village1, spike, turret
Round 83 - 000 glue1 + 030 engineer1
Round 85 - 040 engineer1, overclock ace2, spike
Round 87 - 013 glue1, overclock ace2, turret, spike
Round 88 - 024 glue1 during round, spike
Round 89 - camo glue1, camo ace, overclock ace2, spike
Round 90 - spikes on bottom 3 lanes, turrets
Round 91 - 023 mortar1 during round
Round 92 - overclock ace2
Round 93 - spikes
Round 94 - overclock ace2, 024 mortar1 during round
Round 95 - overclock ace2 when DDTs arrive
Round 96 - spikes, overclock ace2 off cooldown
Round 97 - 040 sub1
Round 98 - 2x genie during round, blade traps
Round 99 - overclock ace2
Round 100 - first strike 3x
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