Tutorial | Export animation from 3Ds Max to Unity | Path deform | MaxScript | AR | Hololens
Автор: anas mansour
Загружено: 2023-06-08
Просмотров: 551
Описание:
Using 3Ds Max - path modifiers and animated the path.
Then I used SnapShot tool inside 3DsMax to create a mesh in each frame.
Picked all the morph targets.
And then Wrote simple MaxScript tool to transfer this into morpher animation :
with animate on for i = 0 to 100 do (slidertime = i;WM3_MC_SetValue $.Morpher i 100.0;t = i-1;f=i+1;WM3_MC_SetValue $.Morpher f 0.0;WM3_MC_SetValue $.Morpher t 0.0;)animate off
" Change duration in the part i = 0 to 100 into your desired time "
Export to Unity & Import
p.s :
Use stepped Keys - no interpolation - as game engines FPS varies.
In Unity : DON'T resample curves - animation compression = OFF
#AR #hololens #Unity #3dsmax
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