Export 3dsmax Modifier Animation to Unity3d (Morpher Vertex animation) Workaround
Автор: ForkedUpGame
Загружено: 2016-10-21
Просмотров: 34432
Описание:
Workaround for exporting 3dsmax modifier animations to Unity3d.
Export Noise, Wave, Bend, Twist etc... to Unity3d as morpher vertex animation.
Turn Default IN/OUT Tangents for New Keys to Linear!
Max script:
copy this code and put your Objectname(Cylinder002) and Framecount(0 to your Framecount) in it:
with animate on for i = 0 to 250 do (slidertime = i;WM3_MC_SetValue $Cylinder002.Morpher i 100.0;t = i-1;f=i+1;WM3_MC_SetValue $Cylinder002.Morpher f 0.0;WM3_MC_SetValue $Cylinder002.Morpher t 0.0;)animate off
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My latest Unity3d Game i used this for:
https://play.google.com/store/apps/de...
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