Vertex Animated Water - Advanced Materials - Episode 36
Автор: Ben Cloward
Загружено: 2024-01-11
Просмотров: 19478
Описание:
In this shader tutorial for Unreal and Unity, I show how to use the Gerstner wave formula to animate the vertices on the surface of the water. We create a Gerstner subgraph/material function and then repeat it multiple times with different settings to achieve a convincing animated water surface.
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Here's last week's tutorial on vertex displacement:
• Vertex Displacement - Advanced Materials -...
Here's the playlist for all of the videos in the series:
• Advanced Materials
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - The Little Things
• The Little Things
#UnrealEngine #shadergraph #Unity
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