Making a raylib game draw everything using 1 draw call
Автор: Karl Zylinski
Загружено: 2024-04-17
Просмотров: 4499
Описание:
I've made an atlas for my textures, but can I also fit in the font and the "shapes drawing texture" to get down to drawing everything on screen with a single draw call?
Odin + Raylib + Hot Reload template: https://github.com/karl-zylinski/odin...
Download Odin compiler (Raylib bindings included): https://odin-lang.org/
Aseprite loader for odin: https://github.com/blob1807/odin-asep...
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: