"Impossible" Realtime Shadows on N64 Hardware
Автор: James Lambert
Загружено: 2021-12-16
Просмотров: 47509
Описание:
Here are a few lighting techniques I developed that run on native N64 hardware at 640x480 resolution and high frame rates. I simulate per pixel lighting by controlling texture coordinates and a texture of a lit plane. I render the square shadow by placing rectangle where the shadow should be. The shadow cast on the monkey is done using a variant of shadow volumes and the monkey casts shadows on the ground by variation on shadow maps.
You can download the ROM here
https://github.com/lambertjamesd/n64g...
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