Writing A Game For The Fantasy Console Emulator
Автор: Low Byte Productions
Загружено: 2021-06-22
Просмотров: 5961
Описание:
In this video we're continuing to develop a Frogger-like game for the Fantasy Console, built on top of the 16-Bit Virtual Machine! One thing we're covering is bounds - making sure that when sprites go out of bounds they are correctly placed on the other side of the screen. The other is collision detection - where we can check and react on the idea of sprites intersecting with each other.
=[ 🔗 Links 🔗 ]=
First Episode of Frogger Dev: • Frogger In Assembly: Fantasy Console Part 3
16BitVM Playlist: • 16-Bit Virtual Machine in JavaScript 001
Fantasy Console Episodes: • Building A Fantasy Game Console Emulator: ...
Twos Complement: • Twos Complement [The Bits And Bytes Of Bin...
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