Physics in Unity ECS - Rigidbody, PhysicsShape, PhysicsBody
Автор: Tale Forge
Загружено: 2024-05-28
Просмотров: 3139
Описание:
Learn how to use Unity's Entity Component System (ECS) for physics simulations, how to use the Rigidbody, PhysicsShape, and PhysicsBody components to construct efficient and high-performance physics-based interactions in Unity applications. 🔥
Unity ECS is ideal solution for developers who want to optimize their games or applications. Don't forget to like and subscribe for future Unity tutorials! ❤️
0:00 - Introduction
0:06 - Issues covered in the tutorial
0:21 - New version of the Unity 2022.3.17f1
0:35 - ECS Subscene changes
0:47 - Ground Prefab
1:01 - Player Prefab
1:15 - Perspective Camera
1:21 - Physics Package
1:46 - Custom Physics Authoring Samples
2:04 - Ground - Physics Shape
2:27 - Player - Physics Body & Shape
4:04 - Patreon
4:19 - Set Player Physics Velocity & Rotation
6:46 - Results
7:04 - What's next?
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