Tale Forge
Tale Forge - We make games. We break games (or smash bugs? Whatever). We teach you how to do both!
We help to create Universe Architect game (link below).
Tale Forge isn't your typical "hello world" tutorial factory. We're here for developers who've moved past dragging spheres around and are ready for the fun stuff—ECS systems that actually make sense, dependency injection that won't make you cry and compute shaders that'll make your GPU purr like a kitten. We show industry workflows that actually work and optimization tricks that separate hobbyists from pros
No corporate jargon. No buzzword bingo. Just developers making stuff and showing you exactly how we do it. Think of us as that colleague who's three coffees deep and genuinely excited to explain why their solution is both brilliant and slightly unhinged. We're building games, pushing Unity to its limits, and documenting the journey so you can skip the painful learning curves.
10000 RANDOMIZED Animations for Skinned Mesh Renderers in Unity ECS and Rukhanka Animation System
Tutorial - Animations with Rukhanka + VContainer + ECS (10000 Skinned Mesh Renderers)
10000 Skinned Mesh Renderers in Unity ECS - Rukhanka Animation System
Dependency Injection in Unity - VContainer - Factories
How to implement Worlds in Unity ECS? - VContainer (Dependency Injection)
Simple Enemy AI in Unity ECS - Jumping Enemies
VContainer - Unity ECS Integration - Basics
Simple Enemy AI in Unity ECS - Moving Enemies
Dependency Injection in Unity - VContainer with MessagePipe - Messages, Subscribers, Publishers
Enemies in Unity ECS - Fundamentals & ICleanupComponentData
Dependency Injection in Unity - VContainer - Root Lifetime Scope and Lifetimes
Snap Player to Platform in Unity ECS
Bad Apple but it's 691200 Entities in Unity ECS (with scaling!)
Dependency Injection in Unity - VContainer - Installation & Basics
Platforms Movement in Unity ECS with Gizmos and Handles basics
Introduction to Dependency Injection and VContainer
Collectibles - UI communication in Unity ECS and animation with DOTween - MVC pattern.
What's next? Future of the Channel in the 2025!
BlobAssets and ScriptableObjects in action! - Collectibles in Unity ECS
BlobAsset - What is it? - Theory with minimum working example - Unity ECS
Loading Screen for Subscenes in Unity ECS
CORRECT way to manage Scenes and Subscenes in Unity ECS
Tutorial - Compute Shader with ECS - High performance meets clean code!
Compute Shader with ECS - Falling Sand shader showcase!
Triggers in Unity ECS - CollisionFilter, PhysicsShape
How to work with UI in Unity ECS? - Localization, Events
Collisions in Unity ECS - Dead Zone
How to handle Camera in Unity ECS - Cinemachine, Follow Player
Animations in Unity ECS - Managed Components
Is Player Grounded? - Jump in Unity ECS - Unsafe Code, Pointers, OverlapBox