Zenith: Burning Wind - tyFlow 2.003
Автор: Svetlin Nikolov
Загружено: 2026-03-15
Просмотров: 163
Описание:
A thin strip emits purple fuel. A wind force blows it to the right. The yellow cube emits temperature and sets the fuel ablaze. Burning causes expansion and propagates, so the fire tries to climb towards the far end of the fuel emitter, but the wind counteracts and pushes it back in a continuous tug of war, even after the temperature emission from the cube stops.
This setup is all about balance - without it, the fire will take over the entire fuel emitter, or the wind will blow the fire out of the camera frustum, used in an Inferno Bounds operator. Thanks to the ability to iterate quickly, I can trial-end-error it towards balance.
400 frames simulated in 116 seconds, ending at 112 million voxels. Retimed at 0.33 play speed to 1200 frames in 20 minutes, entirely from RAM+VRAM (I have 64 GB RAM and 24 GB VRAM) while capturing with tyPreview from the viewport.
Used an NVIDIA 4090, #3dsmax 2026
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