Rts in Godot Part 8 : Unit Basic Movement for an Rts Project Made In Godot from Scratch
Автор: Nanotech Gamedev
Загружено: 2025-09-06
Просмотров: 933
Описание:
Chapters to navigate around any video from this new series:
00:00 This Part Goal
01:47 From last Part
02:36 Main Changes to the Project
02:47 Theme Base Spacing Change
03:18 Script Display List Name As Parent Directory and Name
04:19 Base Template Extends RefCounted
04:47 TYPE_HINT now should be SCRIPT_
05:12 Replace in Files Special Menu
06:25 Hiding AABB mesh from Units
07:08 Building the Navigation Polygon Map
07:57 Changing to Bake From Node Groups
08:47 Creaing Node Groups in Inspector
10:50 Baking From Node Groups
12:28 Creating The Collision For Mouse Clicks
13:54 Adding StaticBody3D
15:23 Unit Movement Code Starts Now
16:40 Unit New Path()
16:50 Globals Autoload for Debug Spheres Method
17:26 Creating a Autoload
18:50 Adding a Debug Sphere Creation Method for Debugging
21:49 Unit New Path Function Explained
23:00 How the Path is Generated
25:20 Unit Follow Path Function Explained
26:47 How Units Move in the Path Points
27:09 How Units Rotate to the Path Points
27:55 How Units Progress the Path Points
28:57 Calling the Follow Path Method
29:29 Rts Player Mouse Clicks
29:51 Getting the Mouse Point Collision on the Terrain
34:04 Right Click Mouse Input on Rts Player
34:39 Rts Player Move Unit Selection Method
35:33 Renaming Update_Selection_Dragbox() Method
36:00 Testing Results
36:10 Bug Found & Debugging
37:32 Bug Fixed & Testing Results
37:43 Changing Tent Buildings
38:50 Testing the Optimization Argument From NavigationServer Method
40:55 How the Randomization Work to Avoid Stacking
42:20 Commeting Out Debug Spheres
42:45 Outro
Link to the main google drive folder : https://drive.google.com/drive/folder...
Link to the google drive Rts series assets : https://drive.google.com/drive/folder...
Link to google drive Rts series source project files for members (see the post for the passwords in the member section of the channel community posts) : https://drive.google.com/drive/folder...
-
The new revised Rts series is finally here, starting again from scratch, we will be building an Rts from the ground up using only Godot and Gdscript, our goal is to build a minimal viable product similar to a traditional Rts in 3D, we will be keeping it as simple as possible and building each feature as we move forward, the previous series are now deemed as experimental and this one will be the complete series, all tutorials will be updated to Godot 4.5+,
Different from the previous attempt, this series will have a much higher quality and continuity than the previous series, we will also be revising and refining some of the things we already developed in the previous series, all one step at a time, let's complete an Rts prototype!
Resource assets for the project will be for free on the google drive link (see channel community posts), and for members will be available the Godot source project,
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: