Mari Tutorial: Texturing an Asset Beginner Walkthrough Part 1 with Timestamps
Автор: Raycast
Загружено: 2020-05-01
Просмотров: 1118
Описание:
00:16 - Project Setup
00:59 - Create a custom channel
03:06 - Adding baked mesh maps (Ambient Occlusion, curvature, normal ect..)
05:15 - Channel views explained (displaying different textures)
06:11 - Transmission weight explaining (texturing for glass rendering in maya)
06:50 - Texturing the metal rings begins
09:35 - Grouping your model into separate areas using masks
13:30 - Grouping other object areas continued + Opacity chat
15:00 - Importing textures
16:22 - Tiling a texture
17:25 - Hiding objects
17:50 - Baking ambient occlusion in Mari + Adding a geo channel (pre baked maps)
19:25 - Applying ambient occlusion to your texture
23:10 - Colour correcting your textures
26:50 - Creating a mask layer stack (masking with multiple layers/ brush strokes)
27:30 - Creating edgewear effect using a curvature map as your mask
33:30 - Breaking up your edgewear/ curvature map
36:30 - Painting edgewear (in a mask) + Changing brush settings
41:50 - Edgewear result on the cork object
45:40 - Projecting a texture onto a model
48:40 - Painting in the UV view
55:20 - Adding texture breakup to metal (combining a texture to the gold colour on the rings)
1:01:50 - Creating a noise pattern to use as dirt (procedural texture)
1:05:20 - Creating a mask for our noise pattern to create a dirt look on our rings
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This was recorded whilst live streaming to students studying Visual Effects and uploaded shortly after so edited is limited.
The videos on this channel are created by a professional Visual Effects Generalist with experience across Films, TV & Commercials.
The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing.
Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.
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