GDevelop 3D Tutorial: Advanced Weapon System & FireBullet Behavior
Автор: Byte Bard
Загружено: 2026-02-02
Просмотров: 48
Описание:
Learn how to create a fully functional 3D weapon system in GDevelop using the new FireBullet behavior!
In this video, I walk you through setting up a gun with realistic physics, ammo management, custom fire rates, and reload logic using just a few simple events. Whether you are making an FPS or a TPS, this extension handles all the math for you.
Text object code:
"Clip: " + ToString(weapons.Firebullet3D::CurrentAmmo()) + " / " + ToString(weapons.Firebullet3D::ClipSize()) + NewLine() +"Ammo: " +ToString(weapons.Firebullet3D::ReserveAmmo())
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video Features:
Automatic Fire Rate control
Ammo Clips & Reserve Ammo
Hitscan Raycasting (Shooting accurately at crosshair)
Visual Effects (Particles & Spawning)
Simple Event Sheet Setup
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